Beware of Spoilers! This blog post will delve into the details of the Moonbase Blues RPG module, including the setting, story elements, and encounters. To avoid spoiling your experience, we recommend coming back after you’ve had a chance to play through the module yourself. However, if you’re a GM looking for insights on how to run the module, or a player eager to learn more about the atmosphere and challenges it offers, then feel free to continue reading!
Calling all spacefaring Spacers! Did claustrophobic dread and cosmic horror grip your crew during your latest Mothership adventure? This week’s review delves into the Mothership RPG experience, specifically the “Moonbase Blues” module. Buckle up as we explore the module’s unique ability to generate tension and paranoia around every flickering console.

This week, we delved into Moonbase Blues, a Mothership RPG module by D. Shugars, I. Yusem, and W. Denning, published in 2020. This desolate lunar outpost shivers under the weight of an unknown threat, leaving players to unravel the mystery or simply escape with their lives. The beauty of Moonbase Blues lies in its flexibility. Wardens can craft a narrative where characters grapple with amnesia, piece together fragmented memories, or arrive with full knowledge of their situation. Prepare to unleash your creativity and guide your players through a chilling Mothership experience!
What we’ll be covering in our RPG reviews:
- Module Mechanics and Design
- Story and Setting
- Overall Impression
Module Mechanics and Design:
Our latest Mothership session began with a masterclass in unease. The crew awoke battered, their oxygen reserves dwindling, and their memories fragmented – a perfect recipe for Mothership’s brand of cosmic horror. After all, what’s scarier than the unknown? This is exactly where Moonbase Blues shines.
The looming blue asteroid, casting its malevolent hue upon the moonbase, serves as the module’s core horror mechanic. The longer the characters fixate on its eerie glow, the deeper they sink into memory loss, Claustrophobia, zombification, and many other psychological issues.
As the Warden, I strongly believe in maximizing the base game’s stress mechanics to cultivate tension. Moonbase Blues’ beauty lies in its open-endedness. It provides a skeletal framework, allowing me to craft unique scenarios that encourage diverse player reactions. Witnessing NPCs casually strolling the moon’s surface, unfazed by the lethal vacuum, or encountering a figure with a blue lamp wedged down their throat were moments of pure player horror.
While Moonbase Blues might require some Warden intervention to encourage exploration, resource management, and encounter design, this is precisely what appeals to me. It’s a treasure trove of inspiration for Wardens who thrive on improvisation. The module expertly doles out just enough mystery to entice replayability. Perhaps a future session will see the surviving crew returning to rescue their stranded comrades? My own campaign culminated in a dramatic scene – the lone survivor, desperately clinging to life inside a flipped moon buggy.
Moonbase Blues may not be a plug-and-play module for everyone, but for Wardens who relish crafting unforgettable scares and fostering player agency, it’s a must-have.
Story and Setting
Moonbase Blues masterfully evokes cosmic horror through the insidious blue asteroid. Its mind-controlling light fuels a morbid fascination with the color blue, leading to darkly humorous situations – in my case, a player desperately rolling in printer ink! While the module doesn’t explicitly offer branching narratives, it provides a foundation upon which Wardens can build meaningful choices. My players grappled with tough decisions: abandoning an NPC (who later betrayed them) and confronting or bypassing a group of NPCs.
The module excels at balancing hope and hopelessness. Starting the crew with minimal resources creates vulnerability, a feeling amplified by the discovery of an asteroid shard and its horrifying effects (the NPC with the blue lamp). However, a glimmer of hope emerges with the discovery of the Rover, culminating in our session’s dramatic conclusion.
Moonbase Blues offers a chilling canvas for Mothership GMs (Wardens) to unleash their creativity. But how effectively does it deliver on the promise of cosmic horror and player agency?
- Wardens: Did you run Moonbase Blues? How did you utilize the blue asteroid to create a sense of cosmic horror? Share your most memorable player reactions to the module’s events.
- Players: Did your characters succumb to the seductive pull of the blue light? How did the module’s open-endedness impact your choices and the overall narrative?
- For Everyone: What are some additional themes or symbols you see present in Moonbase Blues? How do they contribute to the overall experience?
Overall Impression
The strengths in this module lies in the fact that it doesn’t have a clear end or beggining, what it does have is the setting, the encounters and the Horror mechanic which all works extremely smoothly with each other if well planned out. The perfect module for wardens with a similar play style as I do. However if you have a different play style where you need some rock-hard information, then you probably wont find it here
Moonbase Blues shines in its open-endedness. While it lacks a prescribed narrative arc, it provides a robust foundation – a desolate moonbase setting, chilling encounters, and a unique horror mechanic. These elements work together seamlessly with proper planning, creating an immersive experience. For Wardens who thrive on improvisation and crafting bespoke narratives, this module is a treasure trove. However, if your style leans towards pre-written campaigns with clear objectives, Moonbase Blues might require more upfront prep work to align with your vision.
Moonbase Blues is a gem for both rookie Wardens and seasoned veterans, as well as their intrepid crews. New players can grasp Mothership’s core mechanics through the module’s intuitive design. Experienced Wardens, meanwhile, have ample room to weave their own narrative threads. The open-ended nature fosters exploration of the game’s design potential, making it a valuable learning experience for everyone involved.
In this review, we explored the module’s ability to evoke dread, the opportunities for meaningful choices, and the balance between hope and despair. Now, it’s your turn to share your experiences! Let’s delve deeper into the discussion, you can let me know in the comments section or via our contact form. Don’t forget to follow our socials and sign up for our newsletter to keep up to date with our latest news!